Liu Dian

Welcome to my doc system.

E-mail:    xgits@outlook.com
Wechat:  liu176255437
Website: www.xgits.com
Doc:        www.xgits.com:8181
Github:   www.github.com/xgits

SKILLS

Language: English ( IELTS 6.5 ) Chinese ( mother language )

DCC Tools:

Good At: Maya / Zbrush / Substance Painter & Designer / PS / Marvelous Designer / Arnold

Worked With: 3Dsmax / Houdini / Speedtree / Marmoset

Programming:

Good At: Python / PyQT / Maya API & MEL / Bat / HTML / CSS / Javascript

Worked With: C++ / Maxscript / Matlab

Engine:

Good At: UE4

Worked With: Unity Fuel CryEngine

Specialty:

1. High performance procedure tools or pipeline tools creation. Including frontend & backend of web development.

2. AAA art production workflow. Specializing in hair workflow , 3D photogrammetry, and art quality control.

3. UE4 blueprints and lighting / rendering optimization.

4. Texture/ Shader / VFX compositing.

Background Knowledge:

1. Machine Learning

2. Game Athletics

a. Overwatch 9rd Season Top 500
b. Guild Wars2 China server 2rd Season PVP Rank No.1

3. Urban Planning and Architecture

4. Economics and Finance

EXPERIENCE

@ Shanghai

05/2017 - present Technical Aritst @ VIRTUOSGAMES

  • 2017 Virtuos EE Award
  • 2017 Virtuos Inovation Idea Award
  • Troubleshoot daily technical problems of art production. (25% avgtime/day)
  • Create general maya toolbox, made it benefit for all studios in the company, mainly modeling and rendering scripts. (20%)
  • Build and host TA documentation website, translate and refine art production docs for projects from clients. (20%)
  • Work with ADs and trainning artists about new softwares and new workflows. (15%)
  • Help artist create and troubleshoot special shaders and lighting in UE4, train artists to use UE4 (mainly) and Unity. (10%)
  • Create specific tools, like web app generating 3D face from photo, houdini engine node in maya, etc. (10%)

03/2017 - 05/2017 Technical Artist @ ArtCoding

  • Speedtree program and teach
  • Substance Painter documentation
  • 3dsmax scripting

@ Wuhan

04/2016 - 03/2017 Self-Teach Game Art & Developing

  • Study many kinds of DCC Tools. Maya, ZB, MD, SP&SD, IClone etc.
  • Learn unreal engine all kinds of modules, build and refine demo including basic character walking system blueprints and learn nvidia hairworks with UE4. Character Blueprints / Hairworks
  • Start learning HTML/CSS/JS

09/2015 - 04/2016 Urban Planner @ CEWUD

  • Urban plan / design, using softwares like Sketchup, PS, 3DSMax, AutoCAD etc.
  • Reseach and create documents / bidding, Gather information from field trip / web services / books.

07/2014 - 08/2015 Give up postgraduate recommendation Self Study & Teach Finance Knowledge
09/2009 - 06/2014 Urban Planning Major & Finance Minor @ WHU
09/2000 - 06/2008 Study Western Traditional Art for 8 Years

ONLINE PROJECT

Forza Horizon 2 Microsoft

YinYangShi - JueZhanPingAnJing Netease

Jurassic World - Evolution Frontier

Shadow of the Tomb Raider SQUARE ENIX

Vigor Bohemia

3 Projects In Secrecy

OPENSOURCE PROJECT

Maya Toolbox
Substance Filter

Interests

文档更新时间: 2018-07-21 16:10   作者:刘电